Challenge for Children General Gameplay Rules
2012 Game Specific Rules Coming Soon!
Before you are allowed to participate you will be required to sign a waiver stating that you know,and understand, the rules contained herein. It is important for reasons of your own safety and enjoyment, as well as that of your fellow players, that you know these rules and abide by them.
2011 Game Specific Rules: 1. Players can carry a maximum of 2 bricks at a time. If a player is caught with more than 2 bricks at once, all of their bricks will be confiscated and redistributed throughout the field of play. 2. Players can to steal from the other team’s armored truck. 3. Players can not steal from opposing team’s base. 4. Players can only respawn at their designated respawn locations.
Important Reminders: Gold is worthless to Minneapolis players. Platinum is worthless to St. Paul players. Bronze is valuable to both sides.
Boundaries: They will be marked by rope or tape. All play will be limited to the current active zone ONLY. No shooting will be permitted into or out of the current zone from any other zone or out of bounds (i.e. NO shooting across tape lines).All players must remain in the current zone during gameplay. If a player leaves the active zone for any reason, that player is eliminated and must reinsert at their team's reinsertion point.
Armband Tape: This will be provided at the beginning of the game at your respective headquarters. This will help to determine the enemy.
Goggles/Masks: Goggles must meet ASTM and insurance requirements, must be unaltered, must provide full face, eye, and ear protection, and must have suitable, undamaged lenses in them. Players caught lifting their goggles, may be ejected with no refund. Please use common sense here, we are only looking out for our fellow paintballers.
Markers/Paintball: Any .68 caliber paintball marker may be used. Any marker that can be adjusted on the field, without tools, is required to have a locking device to prevent this from being possible. All electronic markers are limited to 285fps Semi auto-only! Pump markers and Pistols may chrono up to 300fps. No modes (PSP, ramping, multi-shot) are allowed. Excessive rate of fire over 12 BPS will result in a warning or removal from game, then a referee will mark your wrist band. Barrel bags (barrel condoms) are required, players caught with no barrel bag on their barrel in an off-field area other than the chrono area, may be ejected from the event with no refund.
Players Wristbands: When you check-in you will receive a wrist band. DO NOT LOSE THIS!! It will not be replaced for any reason as this is your receipt that you have paid! This will insure you are still a live player participating in the game. Referees will be marking them for violations. If you have 2 X's on your wristband and you get another you will be asked to leave. The violations will include marker safety, physical contact, threatening behavior, and cursing will not be tolerated. Violations will result in either a referee marking your wristband or ejection from the event with no refund (the referee will make this final judgment).
Prohibited equipment: No tools or any knives (real or simulated) may be carried on the field. No personal fill stations allowed on the premises. No unbreakable-trip wires - auto releasing is OK. No pyrotechnic devices. No unapproved smoke (hot) devices. No laser sights/pointers. Any items found in violation will be confiscated and may, or may not, be returned after the event.
Radios: Radios are allowed and encouraged. Please do not use the referee's channels 1, 2 or 3. If you are dead you may NOT use your radio until you have reached your reinsertion point or are healed by a medic. Resistance will use odd channels and Covenant will use even.
Check in with your General for radio specifics. Jamming will not be allowed.
Headquarters/Main Base: This will be the main re-insertion point for each team.
A large "live" map of the field will be on display and show who controls each base during the game. Each team's General will be located at the HQ and players should check in with their General for instructions.
Rules while game is being played
Barrel-tagging: You may barrel-tag players and eliminate them without shooting. The barrel must be attached to your marker, and you must immediately say, "Barrel tag!" when you touch them with it. A barrel tag is a tap, NOT a stabbing motion. Barrel-tagged players are immediately eliminated and are to walk away quietly. Failure to do so will result in a referee punch on your ID card. Barrel tagged players cannot be healed by medics.
Eliminations: If you are marked by a direct hit from a paintball and it breaks on you, you are eliminated. Marker/hopper hits count!
- Immediately yell "HIT" raise your gun in the air and keep it raised until healed or reinserted.
- Once you have announced that you are hit, you are OUT, even if you discover the ball did not break after the fact.
- If in doubt please yell "paint check" and the nearest ref can check you.
- If you are wearing a "ghille suit" all hits count on areas covered by this material, regardless of breaks.
- When eliminated, you immediately return to your HQ for reinsertion.
Game Start/End: All players should be at your base, report in to your General and be ready to go when the game begins! Game starts & stops will be signaled by air-horns, whistles. Between stages their will be a mortar noise(firework kind of).
Grenades/Mines: Paint grenades & mines may be used. One speck is enough for an elimination.
Side Missions: Side missions will be given to each General every stage. A successful mission completed in the allotted time will earn your team mystery points and or Perks.
Referees: Referees will be wearing T-shirts for event staff or Black and White . Do not argue with a referee under any circumstance. If you disagree with a call ask them for their first name and see the head referee at the scoring table in your headquarters.
Reinsertions:
- Attackers: may reinsert at any base they control. Reinsertion - Touch your HQ structure, clean off your hit and return to game.
- Defenders: will need to reinsert at reinsertion bases in non active stage or flag bearer.
Surrenders: We request, whenever possible, that you ask players within 20 feet to surrender. This is not a hard and fast rule, but a general consideration. We also recommend that players who are given this option accept it. Congratulate them on bunkering you and report to your base. Surrenders cannot be healed by medics.
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Donations to Challenge for Children’s – 100% tax deductible
Questions? Contact MN Pro
14001 Grand AveBurnsville, MN 55337
(952) 892-1540
info@mnpropaintball.com





